SecurityCES '09: The Real Stereoscopic Story.
After testing Nvidiaň€™s GeForce 3D Vision for most of last week, I came away impressed with how the company picked up where the technology left off 10 years ago. Now that CRTs have been relegated to the scrap heap, it hasnň€™t been possible to get the 120 Hz needed for an active stereoscopic solution until now. With Samsung and Viewsonic shipping the requisite LCD technology, 60 Hz in each eye is once again feasible given 120 Hz panels. A 40 hour battery charge and decent-looking shades helped matters as well.
But through it all, I was bothered by the fact that Nvidia has competition I wasnň€™t able to test or compare. Itň€™s imprudent to recommend one solution when thereň€™s another out there that very well could be better. Tonight, at the ShowStoppers gathering in the Wynn, I had an opportunity to put the competition to the test, though it wasnň€™t in as exhaustive a battery of benchmarks. But the experience was enough to get my questions answered by the company behind the competing techň€”iZ3D.
In case you arenň€™t familiar with the company, iZ3D sells 3D displays consisting of two panels, which actually generate the 3D image. Driving those panels, unfortunately, means connecting both DVI outputs on your graphics card to a single monitor. It can then be seen as intended by donning a pair of passive polarized shades that cost significantly less than what Nvidia is offering. The potential for iZ3D to outmaneuver Nvidia on that point alone is massive. And AMD recently came out claiming that itň€™d be partnering with iZ3D to enable Radeon with special support for the companyň€™s display output technology.
Given similar panel pricing and much more economical glassesň€”especially in environments where multiple people might want to watch the screenň€”the advantage seemed to sway in AMDň€™s direction.
The first question I asked iZ3D was, ň€śNvidia just unveiled its GeForce 3D Vision active shutter glasses, which sell for $199. AMD has come out saying that itň€™d be able to offer a superior solution by integrating your (iZ3Dň€™s) software into its CatalystControlCenter driver package. How will Radeon graphics cards benefit from that?ň€ť The answer, it turns out, was that, while AMD would like to be able to build iZ3Dň€™s software into its drivers, that simply wonň€™t be happening any time soon. Software is an important part of iZ3Dň€™s solution and it isnň€™t quite ready to give that away quite yet. Simply, someone at AMD made a claim they shouldnň€™t have made.
The follow-up begging to be asked was, ň€śso, if AMD wonň€™t have iZ3D software in its drivers, how will Radeon graphics cards benefit from iZ3Dň€™s efforts any more than, say, an Nvidia graphics card?ň€ť In short, they wonň€™t. With any graphics card installed, you can buy an iZ3D display, install the companyň€™s drivers, use its polarized glasses, and enjoy the same visuals. Any benefit to AMD is a result of performance youň€™d see even without the glasses. Crysis, for instance, runs better on the Radeonň€”but because of AMDň€™s efforts at optimizing its own driver, not because of any partnership between AMD and iZ3D. Bottom line: the battle for stereoscopic dominance, if you can call it that, is not between AMD and Nvidia. Rather, itň€™s Nvidia versus iZ3Dň€”AMD really has no bearing in the situation whatsoever, itň€™d seem. It just so happens that iZ3D and AMD are both up against Nvidia in different fields, making them likely bedfellows.
With that established, I set out to compare the companyň€™s 22 inch 3D display against what I had just been working with the week priorň€”and the solution is just not there yet. On Nvidiaň€™s GeForce 3D Vision, you adjust depth on a per-game basis, at most. Most of the time, on the titles you actually want to play in 3D, you donň€™t have to touch anything. But on the iZ3Ds display, we had to tweak separation (depth, just like Nvidiaň€™s 3D Vision) and convergence. And depending on what we were looking at, those settings needed to be constantly tweaked. The latest technology built into the display, called Auto Focus, attempts to correct for differences in separation and convergence. But both myself and Tomň€™s Guide managing editor Rachel Rosmarin saw double of everything with the feature turned on. Itň€™s still not final yet, so hopefully the company sees more favorable luck as Auto Focus matures.
Of course, as the iZ3D rep told us, because everyoneň€™s eyes are different, everyone sees 3D in a different way. Nevertheless, weň€™d have to conclude that after spending hours upon hours with GeForce 3D Vision and several minutes with iZ3Dň€™s demo of choice at CES 2009, weň€™d have to stick with the well-integrated Nvidia package until iZ3D is able to iron out some of the rough edges still apparent in its existing design.
That is, of course, if youň€™re willing to spend $199 on glasses, $399 on a 22 inch LCD, and up to $500 for a graphics card capable of serving up respectable performance on the setup.
More from CES 2009